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[PSP]Echochrome [EUR][ESPALPSP ] rar XTREMESPEEDS.NET

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Category : Games » PSP
Added : 63 weeks ago
Size : 74.16 MB
Seeds : 0
Peers : 0
Hash : 0dce94fe100872ee974d3905187deba0fcfef601
Tags : Echochrome XTREMESPEEDS




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Torrent description

PSP Echochrome (EUR)  XTREMESPEEDS.NET



Echochrome requires the player to control a moving character - which resembles an articulated wooden artist's mannequin - to visit, in any order, particular locations on the surfaces of collections of three-dimensional shapes. The locations to be visited are marked by shadows ('echoes') of the moving character. When the last marked position has been visited, one further echo appears which must be reached in order to complete the level: scoring is simply a matter of timing completion of each level (or a 'course' containing several levels).



However, the character cannot be directly controlled by the player: it moves autonomously, following a path along the surface of each shape in a manner which keeps the path's boundary on the character's left (that is, in order of preference, turning left, proceeding straight ahead, turning right, or turning back on itself).



The unique aspect of the game is that the path can be altered merely by rotating the shapes and viewing them from a different perspective: for instance if a gap or obstacle is obscured, the character will behave as if the path continues behind the object which currently obscures the gap or obstacle from view. Similarly, if discontinuous shapes or parts of the same shape appear, from the chosen camera angle, to form a continuous path, the character will traverse from one to the other.



Although the character cannot step off the surface of a shape, there are certain points where it may jump off or fall. It then falls downwards to whatever appears to be below it, or off the bottom of the screen to be rematerialized at a previous position. This behaviour forms one of the most compelling aspects of the game because the player must deliberately interpret the three dimensional world as if it were two dimensional in order to determine where the character will land.



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