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Location : Home » Games » Pc Games » mand and Conquer 3 - Tiberium Wars 1.09 Crack - FLTDOX

mand and Conquer 3 - Tiberium Wars 1.09 Crack - FLTDOX

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Category : Games » Pc Games
Added : 45 weeks ago
Size : 35.71 MB
Seeds : 0
Peers : 0
Hash : 9f463db8d278ecacb4b994df6b7ea3f6f5274720
Tags : mand Conquer Tiberium Wars Crack FLTDOX




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Torrent description

    Instructions
  
  Run Patcher.bat, Update with included update, copy our crack over then play.


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      ___________   ___________  ________/   ____________ _____
    +----- \_  _____ /___\__  _____/ -\_______  \__\___  /_   |/    / -+
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    |       /_____    /    /          ______/_____    /_____    /   |
    +---   / ----   /   / ------   / ----------   / -----   / ---+
          /        /   /          /              /         / (nw!)
                ÚÄÄÄÄ  FairLight DOX Division Presents: ÄÄÄÄ¿
ÚÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
ÚÙ       Command & Conquer 3: Tiberium Wars v1.09 *CRACKED* (c) EA          ÚÙ
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÙ
:   Cracked by:  FAiRLiGHT            : :  Release Date: 10/30/07            :
³   Packaged by: FAiRLiGHT            ³ ³  # of Options: N/A                 ³
³   Type: [ ] Manual/Reference Card   ³ ³          Type: Crack               ³
³         [ ] CD/Box Covers           ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³         [ ] Walkthrough             ³ ³                                    ³
³         [ ] Strategy Guide          ³ ³                                    ³
:         [ ] Cheat/Trainer           ³ ³                                    :
:         [X] Patch                   ³ ³                                    ³
³   Number of archives: 59            ³ ³                                    ³
À¿ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÚÙ
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  Update Notes:

  This patch for Command & Conquer 3 Tiberium Wars fixes several bugs, makes
  balance changes across all three sides, adds a new four-player multiplayer
  map, and more.

  Bug Fixes

  - Fixed an error that sometimes caused players to unexpectedly type-select
  multiple unit types at once due to an interface lag when rapidly switching
  between unit types during online play.

  - Structures now lose Ground Control radius as soon as they are destroyed.
  Previously they continued providing Ground Control for several seconds
  while their husks remained onscreen.

  - Fixed an error that caused some infantry units to continue approaching
  their targets while firing, rather than firing while standing at their
  maximum range.

  - Fixed an error that caused upgraded Power Plants and Reactors to continue
  providing power for several seconds after being destroyed.

  - Fixed an error that allowed players to detect enemy structures through
  the shroud by using the Set Rally Point marker.

  - Fixed an error that caused computer-controlled players with the "Turtle"
  personality to not build base defenses as expected.

  - Nod Avatar's flamethrower upgrade now correctly shows a
  garrison-clearing effect.

  Multiplayer Maps

  New Map: Wrecktropolis

  The ongoing conflict between the forces of GDI, the Brotherhood of Nod,
  and the Scrin have taken a tremendous toll on the world, as evidenced by
  countless ruined husks of cities. Wrecktropolis is one such example. This
  is a four-player map available for unranked matches.

  Rebalanced Map: Barstow Badlands

  This map is now slightly larger: There is more buildable area near
  players' starting bases, and the chokepoints are not as narrow.
  Garrisonable structures should now be symmetrical for both players.
  Rebalanced Map: Tournament Tower

  This map no longer has a third-tier elevation level in the center of the
  map, which frees up this area for battle. Expansion Tiberium fields
  switched from blue to green. Various objects throughout the map have been
  removed to free up room for base building and combat.

  Rebalanced Map: Pipeline Problems

  This map no longer has pipelines near the northern starting position, to
  mirror the layout of the southern starting position.

  Rebalanced Map: Tiberium Gardens III (Kane Edition)

  This Kane Edition map no longer has Tiberium fields along the narrow
  ridges. New expansion fields have been added to the far side of each
  basin containing a player position.

  Balance Changes

  The following balance changes are intended to make resource- gathering
  more strategic and artillery units more viable, while also further
  tuning the combat forces to ensure even balance across all three factions
  in any combination.

  General Balance Changes

  - Harvesters: Carrying capacity reduced by 42% to 1400 credits of green
  crystals and 2800 credits of blue crystals. Gathering cycle sped up by 8
  seconds. Overall rate of income reduced by approximately 35%.

  - GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time increased by 40%
  to 3500/35, health and speed normalized.

  - Outposts: Health increased by 5%. This prevents them from being
  destroyed by one use of the Nod Shadow Team's Explosive Charges.

  GDI Balance Changes

  - Grenadier Squad: Range increased by 20%.

  - Commando: Suppression time reduced by 70%. This means the Commando can
  use his C4 Charges to demolish multiple structures more quickly.

  - Juggernaut: Range increased by 25%.

  - Mammoth Tank: Turret turn rate reduced by 66%. This makes the vehicle
  slightly less effective at quickly changing targets.

  - Sonic Emitter: Attack power reduced by 25%. This means the Sonic Emitter
  can no longer one-shot-kill certain vehicles.

  Brotherhood of Nod Balance Changes

  - Crane: Health increased by 50%, normalizing its health with that of the
  GDI Crane and Scrin Foundry.

  - Fanatics: Cost/Build time reduced by 13% to 700/7.

  - Commando: Suppression time reduced by 70%. This means the Commando can
  use her C4 Charges to demolish multiple structures more quickly.

  - Attack Bike: Range increased by 16%.

  - Stealth Tank: Attack power increased by 66%.

  - Beam Cannon: Range increased by 25%. This does not affect the Avatar's
  extra weapon gained from commandeering a Beam Cannon.

  - Avatar: Health increased by 25%. Pre-attack delay reduced by 33%. Main
  weapon's attack power increased by 25%.

  - Confessor: Upgrade no longer provides a rate-of-fire bonus to affected
  infantry squads.

  - Tiberium Infusion: Upgrade bonus to infantry squads' health reduced by
  60%.

  - Catalyst Missile: Support Power cost increased by 33% to 2000.

  - Tiberium Vapor Bomb: Support Power cooldown time increased by 25% to
  300. Attack power increased by 140%.

  Scrin Balance Changes

  - Disintegrators: When crushed by enemy vehicles, attack power of
  explosive revenge attack increased by 30%.

  - Seeker: Health reduced by 13%.

  - Devastator Warship: Range increased by 20%. Rate of fire reduced by
  200%. Attack power increased by 100%. Scatter radius reduced.

  - The Swarm: Support Power can no longer be used directly on top of
  infantry and vehicles. Cooldown time increased by 66% to 150. Now spawns
  5 Buzzers instead of 7.

  - Phase Field: Support Power no longer affects infantry. Cooldown time
  reduced by 50% to 180.

  Other Changes

  - Tuning to Classic Command & Conquer (Left-Click Orders) mouse
  interface: Bridges are no longer selected in favor of issuing move
  orders. Players can now issue orders on the Radar.

  - There is a new Fast-Forward button onscreen while watching Replays or
  BattleCasts.

  Instructions
  
  Run Patcher.bat, Update with included update, copy our crack over then play.
  
                                                            /TEAM FAIRLIGHT

ÚÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
ÚÙ              +-+  Kindest regards - FairLight DOX 2007 +-+               ÚÙ
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÙ
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                 " Num barbarorum Romulus rex fuit? "



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